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Gaining Status

• Regular attendance of Carthian gatherings; active participation in Carthian activities; helping a brother out when he's low; comporting oneself in a way as to make the Carthian Movement look good to outsiders.

•• Respecting the individual rights and beliefs of other Carthians, even when they're as crazy as a box of hair; promoting loyalty within the Revolution; reliably offering to help out when other Carthians are in need without requiring prestation; helping other Carthians keep up with the modern world.

••• Designing plans or removing obstacles that stand in the way of the covenant; serving the Movement significantly above and beyond the expected; setting up a Carthian Experiment to test one's beliefs. 

•••• Defining an overall goal for the covenant and organizing members to achieve it; assuming a position of recognized leadership within the Movement; having personal experience of a failed experiment.

••••• Acting to position the Movement to achieve ascendancy, or to enact domain-wide change.

Losing Status

••••• Deliberately disrespecting, lying to, or giving bad information to an Carthian of equal standing; failing to respect the individual rights of other Carthians.

•••• Deliberately disrespecting, lying to, or giving bad information to an Carthian of equal or higher standing; displaying an inability to set differences aside to work on a collective problem.

••• Unintentionally stealing from, betraying or otherwise directly harming another Carthian; unintentionally betraying a secret of the Movement; refusing to admit to screwing up.

•• Deliberately stealing from or directly harming another Carthian; unintentionally destroying a covenant member; dramatically failing to keep up with the times. 

• Deliberate betraying or destroying another Carthian; deliberately betraying a covenant secret; continually refusing to help out other Carthians or otherwise contribute to the Movement.



The Kindred in charge of much of the night-to-night running of Carthian operations in a given city is known as the Prefect. In most every case, the Prefect is elected (in whatever form that takes) by a majority of other Carthians, with the exception of any active Myrmidon, who traditionally abstains from such voting. The Prefect is at once the spokesperson for the Movement in his domain, the “chair” and organizer of Carthian events, and the one responsible for making sure that no single faction member’s actions jeopardize the others. The Prefect must therefore have some public relations savvy, as it is to him tha the Prince inevitably turns when a Carthian is suspected of some wrongdoing. While the Prefect carries considerable sway among his confederates, he is not their leader in either name or truth, and most prefer the relationship that way.


The majority of incarnations of the Carthian experiment involve Kindred getting together and democratically parceling out both feeding rights and potential dispute resolutions. As such, the need quickly arises for an entirely “neutral party” to help maintain order and restore peaceable negotiations to the table, when necessary. A Carthian known as a Myrmidon fills this role. Although the Myrmidon works very closely with the Prefect, he is not the Prefect’s “right-hand man,” despite appearances to the contrary. Rather, he is the one who often acts as intermediary between two quarreling Carthians or between a Carthian and a non-Carthian of no political importance. Given the Prefect’s duties to the cause, the Myrmidon can and often does end up acting as the one enforcing the Prefect’s duties, simply by virtue of the fact that nobody else could do it without cry of foul.

Carthian Chain

At almost every Carthian gathering, at some point in the evening, some Kindred (usually the Prefect) steps forward and requests that everyone present take part in a long-standing custom that Carthians call the Chain. The entire rite (such as it is) is over in a matter of moments, so even the most turbulent of Kindred usually acquiesce to their involvement. The idea is simple. All the Carthians present gather in a circle, and following a few inspirational words from the Prefect, each passes a single artifact that is esteemed by the local Carthians to the Kindred beside him, thus forming a symbolic chain representing that what one Kindred does affects all others. The symbolism is blunt but effective. Each vampire in the circle is beholden to the next and responsible for another, but not directly. In this way do the Carthians remind themselves of their outlook, common goals and objectives. Artifacts can be anything, such as a relic of a fallen Carthian leader, an effigy of an enemy or a personal possession of someone soon to be drawn into the Carthian ranks.