Character Creation/Walkthrough

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Requiem for Kingsmouth uses a customized Character Generation system to set stats and build a character sheet. This page walks through the different stages of CharGen and the commands you can expect to use in each location. Use the links above for further information. Should you require any assistance during the character creation process, use the Public channel (+pub <Message>) for questions or comments.

Example
Player Input: +pub Hello!
Result: Player says, "Hello!"

Basic Commands

Command Effect
rules Displays rules of the game
accept Acknowledges rules of the game
human Choose to make a human
ghoul Choose to make a ghoul
vampire Choose to make a vampire

Use the following details to set up your character's essential details. Most of these will appear in +finger or on your +sheet header.

Command Effect
@sex me=Male/Female Sets character's sex
@desc me=Description Sets character's appearance
+email address@host.com Sets your email
+playstyle Casual/Hardcore Sets your playstyle
+age ## Sets apparent age
+dob MM/DD/YYYY Sets date of birth
+surname <Name> Sets last name
+concept <Idea> Premise of your character
+quote <Phrase> Sets an inspirational quote
+note <Details> Sets details visible in +finger, like wiki page or played-by.

Command Effect
+vice <Name> Sets a vice
See: +help vice
+virtue <Name> Sets a virtue
See: +help virtue

Command Effect
+dog MM/DD/YYYY Sets date of ghouling
See: +help DOG
+clan <Name> Sets clan. Requires full name.
+covenant <Name> Sets covenant. Requires full name.
+bloodline <Name> Sets a bloodline
See: +help <clan> bloodlines
+vice <Name> Sets a vice
See: +help vice
+virtue <Name> Sets a virtue
See: +help virtue

Command Effect
+doe MM/DD/YYYY Sets date of embrace
See: +help DOE
+clan <Name> Sets clan. Requires full name.
+covenant <Name> Sets covenant. Requires full name.
+bloodline <Name> Sets a bloodline
See: +help <clan> bloodlines
+mask <Name> Sets a mask
See: +help mask
+dirge <Name> Sets a dirge
See: +help dirge

Attributes: 6/4/3
Skills: 11/7/4
Categories: Mental, Physical, Social
In the first room, you will determine the priority for your Attributes and Skills. Your primary category receives the most points and the secondary category uses the second value. You can prioritize your Attributes and Skills however you like. Note that most Skills use one of the corresponding Attributes of a similar type. For example, a Politics or Science roll (using a Mental skill) typically pairs with Wits or Intelligence (a Mental Attribute).
Command Effect
+attribute/1=<Category> Pick primary Attribute category
+attribute/2=<Category> Pick secondary Attribute category
+skills/1=<Category> Set primary Skills category
+skills/2=<Category> Set secondary Skills category

Use the following details to set up your character's essential details. Most of these will appear in +finger or on your +sheet header.

Command Effect
+setup Run this command first to initialize stats
+show Displays remaining Attribute/Skill points
+increase <Stat> Raise Attribute/Skill by 1
+decrease <Stat> Lower Attribute/Skill by 1
+specialty <Name> Sets a Skill to add a specialty to
+field <Specialty> Sets a Specialty on selected Skill
+specialty/clear Wipes all Specialties

Command Effect
+fa <Attribute> Run this last. Sets Favored Attribute.
+fa/clear Wipes Favored Attribute

Merits cover a broad range of additional benefits and customization options. They include fighting styles, assets, and social connections. Many merits have prerequisites that limit them to a particular race or covenant.

Points: 7 for mortals, 10 for vampires
Status: 2 dots to assign between Status or Cult membership
Merits List: +help merits and +help merits2
Merit Info: +help merit <name>

Command Effect
+setup Run this command first to initialize stats
+show Displays Merits and available points
+add <Merit> Adds or increases a Merit
+remove <Merit> Erases or reduces a Merit
+ft/set <Merit>=<Info> Sets information for a Merit
Example: +ft/set Striking Looks=Cute

Characters receive 2 points to distribute in a Status merit, or membership in a specific cult. For more information, see the Cults page.

Disciplines are the innate blood gifts of vampires. Each clan has a specific set of disciplines unique to them, and bloodlines often further manifest a signature ability which only its members may learn.

Points: 2 for ghouls, 3 for vampires

Command Effect
+help disciplines Lists all available Disciplines
+setup Run this command first to initialize stats
+show Displays Disciplines and available points
+add <Discipline> Adds or increases a Discipline
+remove <Discipline> Erases or lowers a Discipline

Three covenants practice variations of blood sorcery, a special form of magic available only to their members. The Lancea et Sanctum uses Theban Sorcery to fuel their powers. The Ordo Dracul's Coils enable them to transcend the curse. Acolytes of the Circle of the Crone use Cruac rituals to perform their rites.

Command Effect
+theme/clear Run this command first. Wipes all themes.
+ritual/clear Run this command first. Wipes all rituals.
+theme/set <Stat> Sets a theme
Options: Creation, Destruction, Divination, Protection or Transmutation
+theme/remove <Discipline>=<Theme> Removes a theme dot
+help cruac # Lists Cruac rituals
Example: +help cruac 2
+help discipline theban Lists Theban options
+ritual/set <Name> Sets a ritual
+ritual/remove <Name> Deletes a ritual
+ritual/show Displays selected ritual

Note: All of these commands take only a single entry and overwrite previous entries.

Command Effect
+aspiration <text> Sets your aspirations
+break <text> Sets your breaking points
+touchstone <text> Sets your touchstone. Vampires only.
+justify/set <text> Sets a justification for any stats or character details
+justify/view Shows your justification text
+justify/wipe Erases your justification text
+chargen/submit Submits for approval